top of page

Star Wars: Outlaws
Generalist Programmer
Working for Ubisoft, I contributed to the simulation of the land speeder Kay Vess uses to traverse the Tosharan terrain. As a team, we maintain the vehicle middleware solution, written in C++ to target the Snowdrop engine. This requires an understanding of the handling mechanics and physics that underpin vehicle simulation. Coupled with with an ability to write highly performant code, my skillset is key in delivering a game of AAA quality.

bottom of page
